Showing posts with label outstanding setups. Show all posts
Showing posts with label outstanding setups. Show all posts

Sunday, 26 January 2014

Outstanding Setups! Hardwood Production! (s7)

Hi,

Been wanting to post this setup for a while now but it was Gobbokin's questions that finally made me do it ;)

Wood production is a not very profitable production as it were. And if it's not placed properly then... it's even worse.

Placing the buildings efficiently close to both Storehouses and Tree Deposits is a simple way to ensure you not only have better production - but that you need less buildings. As you can probably guess, those spare licenses can be better used somewhere else.

I don't have the setup I am posting here because I have chosen to have as few Hardwood Forresters and Cutters as much as possible. As such this first picture shows only how the buildings should be placed relative to the Storehouse (look at the roads and the grid they form as guidance):


Here's the version without any buildings. This is the grid you need to have for the setup I will present below.



Okay. Now the diagram of how to place the buildings:


Okay a couple of options here. I haven't tested them so I will explain what I think will work - and what you should do in case you find out it doesn't.

Setup A - 4 CUTTERS
Place 3 Cutters in the ORANGE squares. Place the 4th Cutter on the YELLOW square. Place a 5th Forrester where the LIGHT BLUE square is. Leave it running. If after a few hours (or days) you start seeing that trees are missing, never really being replaced try the next setup.

Setup B - 4 CUTTERS
Place 3 Cutters in the ORANGE squares. Place the 4th Cutter on the LIGHT BLUE square. Place a 5th Forrester where the PURPLE square is. With a Forrester the Hardwood production should be balanced. Even if the Economy Overview may sometimes show the replanting of trees as being negative you should never really be out of trees, as they will be replanted constantly.

Setup C - 5 CUTTERS
Place 3 Cutters in the ORANGE squares. Place the 4th Cutter on the LIGHT BLUE square. Place a 5th Forrester where the PURPLE square is. Place a 5th Cutter on the YELLOW square. Leave it running. If after a few hours (or days) you start seeing that trees are missing, place another Forrester directly below the bottom-most ORANGE square shown on the diagram or right of the right-most GREEN square in line with the Storehouse. Or anywhere else really. Just add another Forrester and you should be fine. ;)

Anyway, with this setup chances are you won't need as many Forresters and Cutters as you are using now. If you still aren't producing enough Hardwood Logs, consider leveling Cutters and Forresters rather than building more.

Leveling up buildings is really one of the keys to save licenses (that can be then used in other things).

Hope this helps!

Friday, 6 December 2013

Outstanding Setups! Fisherman! (s3)

Hey peeps,

Welcome to a new series of posts about great production setups. The aim here is to examine places where you maximize the efficiency of your buildings.

We are following some very broad rules here - that you may disagree with.

The first rule is that we are trying to save the large areas for farms, silos and wheatfields since this production takes up a lot of space.

The second rule is that we are playing with the so called ortogonal building placement as it is the most efficient in most cases.

The third rule is that we will try and use awkward areas whenever possible to build solid production lines. (the fisherman setup in S3 is a good example of this, you will see it below).

A fourth rule is that we will try and use Improved Storehouses when possible as a means of saving licenses.

This first example follows all of the above rules. It doesn't use a large open area, it uses the ortogonal placement and it is located in an awkward area. But we provide here with two alternatives for you. One with the Improved Storehouse, another with a regular Storehouse.

The times, and therefore the production, is slightly better with the regular Storehouse. Essentially, in the 6 buildings shown around the storehouse, you have 8 seconds more overall production time for the Improved Storehouse setup than for the regular storehouse one. Even if you had all buildings at level 5, buffed twice a day with Baskets you'd only be producing about 120 fish more per day with the regular Storehouse setup.

This first screenshot is for the Improved Storehouse setup - courtesy of Nedrakus! You can thank him, because he was the one who found it! (even though he was tweaking my own setup... that I had conjured up from looking at other peoples islands... no real originality here, I know... :p) We don't have the Improved Storehouse in place just yet - but you can see that the space is there for it ;)


Approximately 5,967 fish per 12h (unbuffed, with six level 5 fishers)

This second screenshot is for the regular Storehouse setup. I did it on the Test Server. I wanted to check if times were better with a regular Storehouse - and they are, just not by much. So this is me tweaking Ned's setup that was the tweak of mine.. etc...



Approximately 6,002 fish per 12h (unbuffed, with six level 5 fishers)

If you are running out of fish or have your fishers a bit scattered and want to have only one deposit being used... this is a good place to try.

If you have a better setup than this - let us know! If it really is better - or simply a good alternative - we will post it here also ;)

Happy fishing!