Showing posts with label special buildings. Show all posts
Showing posts with label special buildings. Show all posts

Thursday, 28 November 2013

Incoming! Christmas Event! Rarity Provision House!

Hello everyone,


The Rarity Provision House is a new building (that perhaps will only be available during Christmas Event for purchase) that will allow you to produce 4 new buffs. Some of the info about them is still missing but I will share here what I found in my test server journey. At this point we do not know if more buffs will be added to it in the future.





Magical Ink (to be applied on Mayor's House)
Cost: 200 simple paper + 150 intermediate paper + 40 nibs per buff produced
Buff building duration: 10 minutes per buff
Characteristics: apply on Mayor's House to obtain 50 Map Fragments.
Buff Production Cost: around 30 coins
Current Buff Value: 225 coins
Advice: if these stats stay as they are, this buff is well worth doing - and may well drop the price not only in map fragments but also in the TO prices of some adventures ;)


Employee Of The Month Badge (production building triple buff)
Cost: 300 Hardwood Planks + 300 Marble + 50 Gold Ore per buff produced
Buff building duration: 30 minutes
Characteristics: This a triple buff (3x) that will last for 6h - so the same duration as a regular basket, but with 3 times output. If you are buffed with it by a friend it is likely the duration will increase the usual 50% (meaning it will last 9h). And if that friend has premium active it should last 9h50m - or thereabout. to be applied on usual production buildings.
Buff Production Cost: around 35 coins
Current Buff Value: 87 coins (half the duration of Exotic Fruits Basket, so I assume it's half it's price as well...)
Advice: This might be something well worth producing - either to use on coinages, gold towers, advanced papermills, ornamentalsmiths and fairytale castels OR to simply sell on TO. Still, it is to be expected that on the first few days, the prices of marble, hardwood planks and gold ore to perhaps climb a bit... The fact that people will be able for the first time to mass produce a triple buff is likely to bring down somewhat the prices of all triple buffs though...

Gamekeeper Snack (meat deposit buff)
Cost: 40 Bread per Buff
Buff building duration: 12min30secs per buff
Characteristics: to be applied on a meat deposit, giving +500 meat per buff.
Buff Production Cost: around 1.08 coins per buff.
Advice: Well worth producing if these stats remain as it will be cheaper to produce 1 Gamekeeper Snack than 5 Musk Deer Fragrance (with a total cost of 1.75 for 500 meat deposit this way).


Fisheggs (fish deposit buff)
Cost: 120 fish + 80 water per buff
Buff building duration: 2min30secs per buff
Characteristics: to be applied on a fish deposit, giving +500 fish per buff.
Buff Production Cost: around 1.4 coins per buff.
Advice: Slightly more expensive to produce than the original Fishfood. 500 Fishfood would cost us 1.35 coin. So probably only worth producing if your Provision House is too full with stuff being built - or if you're in a hurry! Still, these stats may well change as soon as this building becomes available on our server. Everything is still being tweaked at this point - sometimes with drastic changes!

Happy Christmas Event!

Read Christmas Event Post 1 - Collectibles!

Read Christmas Event Post 2 - Merchant Shop Items!

Read Christmas Event Post 3 - Advent Calendar!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!

Wednesday, 27 November 2013

Incoming! Christmas Event! Merchant Shop Items!

Hi!

EDIT:
The number of Recycling Manufactories available for purchase has been increased to 2 and, correspondingly, the number of Deerstalker Huts has been decreased to 2 as well. It is likely that the prices for these will be changed as well when they hit the live servers.

This is the second post on all things related to the incoming Christmas Event. Today we are going to look at what will be on offer at the Merchants with a few tips on what may or may not be advisable to get. I am looking at these items purely from a production value perspective - so you won't see me saying to buy any decorations!

As always the way you choose to play is your own - that's part of the fun!

There are many items for sale during Christmas Event in exchange for Presents. For this reason it is best you start saving those gold coins now!

Here's is the list of items for sale on Test Server:

BUILDINGS:
2x Recycling Manufactory - 295P (P = Presents)
If you don't have one... get it! It produces coal without using any pinewood logs! Trust me, levelling one of these to 5 close to a storehouse is a very good investment. Even if you have coal surplus now... get one. These cannot be bought on TO and they are rare to come by. Even for gems you can only get one of them so... this is the best buy for me!




2x Deerstalker Hut - 595P (each)
These buildings produce Meat withouth the need of a meat deposit. So they are pretty much to Hunters what Recycling Manufactories are to Coking Plants. The big difference is: whilst the Hunter cycle is 6 minutes of production plus travel distance - with Deerstalkers the cycle is 8 minutes plus
travel distance. Which means you can't simply replace 3 Hunters for 3 Deerstalker Huts... you'd need a fourth Deerstalker for that to happen. Still, these are very good buys in my opinion - even if the building and placement of meat buffs can be a bit time consuming.


1x Rarity Provision House - 945P
I will do a longer post about this one as there are several things to be mentioned. Suffice to say there are 4 new buffs that can be produced here. At the time of this writing some of the details about these buffs still haven't been released. I hope in a coming post I will be able to cover those. Still, it seems this should be an item to get anyway!



Arctic Iron Mine - 245P (as many as you want...)
Placing this building on top of an iron deposit gives you a cool looking, ready to use, level 5 iron mine. The only problem with it is: if you let the mine collapse - you lose the great looking building... so you will have to buy a new one. For this reason I only recommend this building to those bent on doing some serious iron mining - and willing to acquire the much needed deposit refills that such a mine will require.


PRESENTS:
100 Gems - 30P
You can buy 30 Presents instantly if you are willing to part from those hard earned gems of yours...
300 Gems - 100P
Definitely a better deal... for more gems!

ADVENTURES:
More Secluded Experiments - 100P
This is one of the 2 new Christmas special adventures. I have no details on their contents whatsoever but, as soon as there is a link to a guide I will try and post it here so you can see what you'll be going up against...
I think these special Christmas adventures will yeild beans and so on (so fairytale advs loot) for all that choose to do them. If they also give Presents as loot (would be great!) is unknown.

Return To Bandit Nest - 100P
is the second Christmas special adventure. Same as before I will try and post here more details as soon as I have them.

Save The X-Mas Feast - 95 gems
A special Christmas adventure.

Stolen Sleigh - 95 gems
A special Christmas adventure.

BUFFS:
Hot Lemon Tea Buff - 60P
This gives you 3x output from a production building during 24h. Perhaps more if you are buffed by a friend (36h).
Christmas Feast Buff - 60P
Effect: 6x output for 2h.
Cookies - 80P
Effect: 3x output for 32h
Fermentation Accelerator - 60P
Effect: 4x output for 24h only on Brewery or Friary

DECORATIONS:
A Thousand Snowflakes
Effect: Covers the island with snow.
Small Christmas Tree
Christmas Tree
Snowman
Solar Flare
Effect: Removes snow from island






From this list it seems to me the first few items are the best ones to get (Recycling, Deerstalker Huts and Rarity Provision House). Not sure about the buffs and, more importantly, the adventures. These may yield some valuable resources and thus more than compensate for the initial investment of Presents and Gems.
More info when it becomes available!
Enjoy! And prepare!

Read Christmas Event Post 1 - Collectibles!

Read Christmas Event Post 3 - Advent Calendar!

Read Christmas Event Post 4 - Rarity Provision House!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!

Wednesday, 9 October 2013

A Few Tips On The IMPROVED STOREHOUSES

Hi,

Today I was testing some stuff at the Test Server and decided to have a look at the IMPROVED STOREHOUSES that we can purchase during the up-coming Halloween Event in exhange for pumpkins.

They will cost 600 pumpkins each (that's somewhere between 10.8k and 13.2k Gold Coins each at current pumpkin values of 18 - 22 coin each). And they have 3 TIMES the storage space of a regular storehouse.

You still need to pay to have them level up - but the costs are the same as for a regular storehouse:


No cost to place the building
gives
Level 1 - +300 storage space (so 300 in total at level 1)
120 Hardwood Planks + 100 Marble
gives
Level 2 - +1200 storage space (so 1500 in total at level 2)
300 Hardwood Planks + 150 Marble
gives
Level 3 - + 3000 storage space (so 4500 in total at level 3)
500 Gold Coins + 300 Marble
gives
Level 4 - +4500 storage space (so 9000 in total at level 4)
500 Exotic Wood Planks + 300 Granite
gives
Level 5 - +9000 storage space (so 18000 in total at level 5)

All this from a single building!

So what are the downsides?

Well, apart from being expensive these storehouses are also different in shape from the regular ones. Much like Friaries are different from Breweries.

Most buildings are squared in shape, a 1 by 1 shape, if you wish. But Friaries and Improved Storehouses are 1,5 by 1.

Whilst the Friary is orientated in a SW-NE direction, the Improved Storehouse is orientated in a NW-SE direction. So, if you are placing buildings in fairly strict patterns you may need to shuffle things around a bit in order to fit these.

(you can have a closer look at Friaries in some of our guildies islands, Oldboot's for instance, they are in S2, close to the copper and gold mines)

Plus (and this is for the perfeccionists like myself...) the settlers do not leave the Improved Storehouse right at the base, but 0.5 square above it. Again, some adjustments will need to be made for those of us sticking to the orthogonal building placement...

Click HERE for a diagram of this.

As you can see Friaries are best placed on the right-hand side of storehouses. And, conversely, all other buildings need to be moved a bit up if they are to be in line with the exit from the Improved Storehouse.

Hope this helps you prepare!