Monday 17 June 2013

Guild Quests INFO

Hi,

Perhaps some of use are still not very clear about what the whole Guild Quest thing is and what it implies both for us individually as players, but also for the whole of the guild. As such, I did a bit of research online and found this:

22/11/2012
(quote begins)
DAILY GUILD QUESTS MODIFICATIONS• The new version of daily guild quests is available for all guilds that have more than 10 members• A new resource has been added to the game: guild coins• You can gather guild coins by completing daily guild quests (sub- and main-tasks)• Daily guild quests are split into different groups to match the level of the player: 10-18, 19-25, 26-35, 36-45 and 45-50• The number of members in your guild will affect which guild quests you will receive. The level ranges are: 10-20, 21-35, 36-55 and 56-100 members• The amount of guild coins received after finishing a quest(s) depends on the player level and guild size• You can spend your guild coins to get new productivity buffs, refill buffs, adventure and a master geologist
(quote ends)

(note: the master geologist is no longer available from the merchants - but it may well be once again in the near future!)

(you can read the full post here)

The first thing we can say is that Guild Quests are split into 5 difficulty levels:
1- players levels 10-18
2- players levels 19-25
3- players levels 26-35
4- players levels 36-45
5- players levels 45-50

Naturally, the higher the level the harder will the Guild Quest be.

Currently we are 67 members strong. Which means we are on the 56-100 members tier for guild quests. This means our quests may be a bit harder (because we are quite a few...) but the rewards are also greater.

Now, we have
1 player for 10-18
4 players for 19-25
23 players for 26-35
37 players for 36-45
2 players for 45-50

The fact that guild quests are separated in this way has a peculiar consequence: I know what the guild quest is for my difficulty level - but i do not what the guild quest is for OTHER difficulty levels.

In my opinion, not knowing this, makes it harder for us (the admin) to be able to help you more efficiently.

For this reason, I have added a new page on the GQ log so that we can record what each of the Guild Quests entail for each level.

This will make clear to all of us what each and everyone is targetted to do and, as such, make it easier for us to support one another in doing them.

Here is the link for the Guild Quest List tab

I am entering the info for level 4, Oldboot is entering for level 5 and Marcstx is entering for level 3. If you have level 1 or 2 difficulty guild quests, please consider in taking a moment and updating this tab. It will benefit you and all of us! Thanks!

As we saw above, the fact that we have 37 people on level 4 difficulty means more than half of our guild will be doing hard guild quests. The key to this, in my view, is not to ignore the quests but rather to solve them through mutual help. Cooperation is one of the key ideas for a guild to work well. And, as such, once again, we ask for cooperation. Whatever your level, experience or even native tongue, please chat with us should you require help in doing your guild quest (or any other quest for that matter).

Guild quests can be annoying if we are alone doing them - but they can be fun if we pool our resources and wits together to complete them. Don't see them as a chore: see them as an opportunity to interact, haven fun and perhaps learn something new in the process.

That's it!
Happy Settlering!

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