TIP OF THE DAY

Help each other, do the daily Guild quest, have fun and watch the GUILD chat box
Fortune Favours The Brave

2013 03 11
"If you left-click on a players name during chat a menu will appear that will allow you to trade with them among other things."

2013 03 12
"When out on an adventure you will not be able to trade with other players, see what goods have been sold, which mines have collapsed - many of the game's usual features will be disabled."

2013 03 13
"Always check the requirements of the quests you have in waiting - you might be able to gather some of the resources needed beforehand."

2013 03 14
"If you are going on a multiplayer adventure please consider taking others with you, even if only for the lootspot. So please plan ahead - and ask around."

2013 03 15
"The Easter Event is almost upon us! Start preparing! More info on: http://forum.thesettlersonline.com/threads/22399-Official-Easter-Event-is-coming!"

2013 03 16
"There are two arrows at the top of your chat box. You can use them to resize it."

2013 03 17
"If you still have a Tavern you might want to consider taking it down and use that spare license for production. Then, when a mine collapses all you need to do is rebuild the Tavern, buy what you need, destroy it again and rebuild the mine. It's cheap!"

2013 03 18
"Remember that higher level buildings yield more production per cycle. As such it is the same to have 1 building at level 5 as having 5 buildings at level 1. Only you save 4 building licenses this way - and 4 buffs!"

2013 03 19
"Silos accept buffs - but the buffs do not change their production! So save your buffs for other buildings!"

2013 03 20
"You can send the Geologist out before a mine collapses. If you time it right the mine can be found shortly after it collapses. There is a tool in the Guild Blog to help you do this. This tip works with all mines except Copper ones at the moment."

2013 03 21
"A Trade will expire after 6 hours in the Trade Office. A Trade Offer will show up as Declined 8h after it has been sent to another player."

2013 03 22
"Buffing a building DOES NOT correspondingly increase the amount of resources it uses up. It merely doubles (or triples) its production."

2013 03 23
"Pressing the number keys from 1 to 9 will take you to the corresponding sector. If you can't get it to work try left clicking on an empty spot in the map first. Plus, the number pad mirrors the sectors distribution on the home island."

2013 03 24
"You can buy gems and trade them at the Merchants for unique buildings and special items."

2013 03 25
"When buffing always buff the highest level buildings first. If they are all at the same level, buff those closest to storehouses."

2013 03 26
"When placing a building, each flag corresponds to a 2 second walking distance. If you count the number of flags you will know how long it will take to get the nearest storehouse and deposit."

2013 03 27
"Buildings that come from deeds, require no building licences. Use them to maximize your growth and save on building licenses."

2013 03 28
"If you destroy a mine before it collapses completely, you get back 25% of the resources used to build it."

2013 03 29
"If a building is sleeping or being upgraded it's production is ZERO. For this reason any buffing will not generate any resources."

2013 03 30
"You can quickly access the Barracks by pressing B, Provisions House by pressing P and Mayor's House by pressing H."

2013 03 31
"You can use your General to try out the placement of a new storehouse beforehand and see how much room you will have to place other buildings around it."

2013 04 01
"Gold Fever triples the amount of ore you get from your mine - so level it to 5 if you can to get 15 ore every 12 minutes!"

2013 04 02
"If you quest states 'buff a friend', the buffing of another guild member won't work unless they are on your friends list as well."

2013 04 03
"The production of a building that is being upgraded stops. Therefore any buffing during that period will not work."

2013 04 04
"Always keep some Solid Sandwiches (sarnies) ready in case someone needs to swap buffs with you."

2013 04 05
"You might want to consider buying an Experienced Explorer first as it will be able to bring you back eggs during Easter Event's remaining time."

2013 04 06
"In case you don't know Settlers Online rules and regulations clearly state that it is not possible to hold two separate accounts on the same server."

2013 04 07
"Gem Pits can be placed anywhere on the map as their production time is always the same, yielding a total of 40k gems, 93 gems per day."

2013 04 08
"Settlers always exit buildings through the south-east side. For this reason farms next to or SE of a storehouse and fields situated SE of farms provide optimum travel distances."

2013 04 09
"Wheatfields work best aligned with farms, not 1 square away. This is because farmers enter the field in the middle or any of the 4 faces of the field."

2013 04 10
"Best locations for wood line productions are when cutters are very close to storehouse, AND the trees AROUND the cutters with foresters close to storehouse and trees."

2013 04 11
"Each Event is first tested before it arrives to our server. Search online for the Event's tasks for the level you're in - and the next above it! Which might be more difficult!"

2013 04 12
"When buffing a chain it is always best to start by it's end production buildings, since it's the end product of the entire chain that which yields more value."

2013 04 13
"Try and add newcomers to the guild regularly to your friend's list so that it is easier for everyone to complete many of the quests given."

2013 04 14
"To add guild members as friends, left-click on their icon, select Send Mail, copy their name, then click Add Friend button (left of Oldboot's icon) and paste the name there and click OK!"

2013 04 15
"You can only have ONE Adventure active at any one time! So plan carefully in regards to Waiting Quests!"

2013 04 16
"Check regularly the main page of Settlers Online. Sometimes there are competitions announced - where sometimes you can obtain rewards simply by participating!"

2013 04 17
"If you would like to see something change or be implemented in our guild, all you have to do is contact any of the admin about it, either by chat or, preferably, via game email."

2013 04 18
"Check this for the latest planned developments for our game! http://www.youtube.com/watch?feature=player_embedded&v=aB5mcKGhEf8"

2013 04 19
"When close to maximum storage, ask someone to send a good portion of that resource to you. Excess is sent to Star Menu - but what you return goes from storage."

2103 04 20
"If you need time off the game and want to stop playing for a while, let the admin know so that something can worked out that both benefits you and the guild."

2013 04 21
"Players above level 36 have adventures to do as part of their Guild Quests, Daily Quests and Side Quests! So be ready for some adventuring!"

2013 04 22
"While adventuring you can transfer Garrisons to any available space without being attacked. Only during attacks can allied generals be intercepted by enemy camps."

2013 04 23
"You can check the remaining time that will take for your troops to arrive when on the adventure island, under Star Menu."

2013 04 24
"Before attacking you can use the Combat Preview option to find out if your troops will be intercepted before reaching their destination."

2013 04 25
"If your troops are unintentionally intercepted during an attack or if you experience lag, press the Retreat button after clicking on the respective Garrison to recall the troops."

2013 04 26
"Veteran Generals, Battle Hardened Generals, Grim Reaper Generals - all special generals - fight faster than Normal Generals. As such be careful when using them for round blocks!"

2013 04 27
"If you are looking for a buffing partner: https://docs.google.com/spreadsheet/ccc?key=0AoDqmiEXzxxrdHJtZ0hTekwwT2Q4d3FCcDdKSGtfaFE#gid=3 and fill in the details."

2013 04 28
"You can announce your guild trades here: https://docs.google.com/spreadsheet/ccc?key=0AoDqmiEXzxxrdHJtZ0hTekwwT2Q4d3FCcDdKSGtfaFE#gid=2"

2013 04 29
"Cavalry are the weakest of all units. But they're also the first to strike - but they also attack first the weakest units. Good against dogs, wolves and missile units."

2013 04 30
"Recruits are the cheapest unit to build. Try and use troop setups that use them. But be careful, Recruits cannot solve every single enemy camp scenario!"

2013 05 01
"When attacking usually a combination of several different units works best. You can look on the blog for more info - and use guides and the combat simulator to find efficient setups."

2013 05 02
"Against an enemy unit with either splash damage or first strike capability, it is usually recommended to have quite a few Recruits in your setup to soak up that initial damage."

2013 05 03
"Go to Support and use the following code where it says Voucher: 9B2-C3DC-42B4. This will grant you an additional Bounty Hunter adventure - up to a max total of 3."

2013 05 04
"Check this link for XP needed to level up, at every stage of this game: http://forum.thesettlersonline.com/threads/14847-Guide-Experience-needed-to-level"

2013 05 14
"There are several types of adventures: Epic, Resource, XP, Follow-Up and Event adventures. Epic Adventures: Roaring Bull, Black Knights, Dark Brotherhood."

2013 05 15
"Resource Adventures: Island Of The Pirates, Outlaws, Bandit Nest, Victor The Vicious - but, UNOFFICIALLY, we may also consider Old Friends, Wild Mary and Tropical Sun."

2013 05 16
"XP Adventures: Traitors, Witch Of The Swamp, Horseback, Lost Skull(?), Dark Priests, Stealing From The Rich, Sons Of The Veld, Surprise Attack(?)"

2013 05 17
"Follow-Up Adventures: Old Friends, Motherly Love - since these can only be obtained as loot after completing Island Of The Pirates and Witch Of The Swamp."

2013 05 18
"Event Adventures: The End Of The World, Save The Christmas Feast - only obtainable during these special events."

2013 05 19
"Between Attack Waves, the Enemy Units NOT killed, return to full health. However the units killed will remain so until the adventure has ended."

2013 05 22
"Rules and regulations for in-game chat: http://forum.thesettlersonline.com/threads/21679-In-game-Rules-Code-of-conduct-(chat-and-forum)"

2013 05 23
"Latest DevDiary: http://forum.thesettlersonline.com/threads/23895-Dev-Diary-About-PVP-and-more..."

2013 05 24
"The Fallen Army Crysis Quest Chain: http://forum.thesettlersonline.com/threads/23966-Crisis-Quest-The-Fallen-Army"

2013 05 25
"If you wish to share a link within guild chat you will need to remove the http and/or www part of the link. Unless you do so all that will show for other members is ***..."

2013 05 26
"If you have a lootspot to share, please post it in the Trade Channel - as well as a time limit, so other members know until when it will be available."

2013 05 27
"On an adventure, as long as the leader camp is destroyed, all other camps within the region it controls are automatically destroyed also, thus garnering you their XP."

2013 05 28
"If there are multiple leader camps holding a particular region they will all have to be destroyed before the region is secured (with the remaining, normal, camps automatically destroyed also)."

2013 05 29
"You can send your generals from one open adventure to another directly.But don't complete it before they are on their way or else they will be sent to the home island."

2013 05 30
"To invite a friend to a multiplayer adventure, left click on adventure, select Invite Friend, type in their name and send the request. This offer will last for 8h."

2013 05 31
"If an enemy camp is NOT destroyed, only the units that haven't been killed will remain - but at FULL health - for the next attack."

2013 06 01
"If you order a mine to be constructed, but then decide to delete it from your queue list - you will have to send the Geologist out AGAIN to search for that deposit!..."

2013 06 02
"The new Dev Diary notes, in regards to voting and free gems! http://forum.thesettlersonline.com/threads/24113-Dev-Diary-Voting-free-gems-and-more"

2013 06 06
"You can have two adventures started at any time: one that you have started, and one you have been invited to. You can also transfer generals directly between adventures."

2013 06 11
"The latest Dev Diary! New Buildings! New Quests! Check it out: http://forum.thesettlersonline.com/threads/24241-Dev-Diary-Fairy-Tale-Adventures"

2013 06 12
"Generals are only intercepted by enemy camps when attacking. If you are simply transferring a garrison from one place to the other no interception will ever take place."

2013 06 14
"The Bookbinder, like Barracks, Provision House, Tavern or Trade Office, can be placed anywhere on the map since it's production time does not depend from distance to storehouse."

2013 06 19
"Buildings that have SHORTER production times benefit the most from being placed closest to the storehouse."

2013 06 22
"Send all your explorers some 20 minutes, half an hour apart (instead of at the same time). You will get more adventures as a result!"

2013 06 24
"You will need to allocate 5 books per row on your Geologist, before you can unlock the row above. So build plenty of books!"

2013 06 30
"Build as many wells as possible for Aniversary Quest. When your storage start to fill up trade with other guild members to move the water into your star menu for use when phase 2 of the quest begins"

2013 07 01
"Book cost will INCREASE after a certain number of books of each type are produced. http://forum.thesettlersonline.net/threads/18303-Science-System-Feedback/page6"

2013 07 02
"Try and stock up with cheap resources (water, pine logs, coal, etc) before the second phase of the anniversary event starts. And clear your storehouse regularly!"

2013 07 03
"Balloons produced before the 2nd phase of the anniversary event begins will NOT COUNT towards the  goal! Save your resources! Start producing balloons AFTER 2nd phase begins!"

2013 10 02
"If you ever wondered how much each buff costs here's a bit of help: Fish Platter_0.11; Solid Sandwich_1.1 and Aunt Irma's Baskets_4.3 gold coins each! Buff wisely!"

2013 10 03
"Military Units prices in gold coins: Recruit_1.29; Bowman_1.41; Militia_2.68; Cavalry_2.55; Longbowman_1.63; Soldier_3.58; Crossbowman_4.43; Elite Soldier_7.83; Cannoneer_7.83."

2013 10 15
"In every adventure you have the chance of finding cauldrons. So you can use "useless" advs like SotV and Secluded Experiments to mine for cauldrons! You'll get more than they're worth on TO!"

2013 11 09
"Do not press the Collect Reward button on adventures after finding all cauldrons. Not pressing increases your chances of finding more cauldrons next time!"

2013 11 25
"X-mas Event info 1 - Collectibles! http://yorkshirewarriorsguild.blogspot.pt/2013/11/incoming-christmas-event-collectibles.html"

2013 11 26
"X-mas Event info 2 - Merchant Shop Items! http://yorkshirewarriorsguild.blogspot.pt/2013/11/incoming-christmas-event-merchant-shop.html"

2013 11 27
"X-mas Event info 3 - Advent Calendar! http://yorkshirewarriorsguild.blogspot.pt/2013/11/incoming-christmas-event-advent-calendar.html"

2013 11 28
"X-mas Event info 4 - Rarity Provision House! http://yorkshirewarriorsguild.blogspot.pt/2013/11/incoming-christmas-event-rarity.html"

2013 11 29
"X-mas Event info 5 - Christmas Quests! http://yorkshirewarriorsguild.blogspot.pt/2013/11/incoming-christmas-event-christmas.html"

2013 11 30
"At level 36 and level 46 GQ's and DQ's become substantially harder. Perhaps speak with other players  before you collect all that loot and XP to evaluate if your economy is ready for it."

2013 12 01
"Use the Economy Overview to plan ahead your leveling up of production buildings, so that you don't get stuck with missing resources to keep them working!"

2013 12 14
"Now that you're reading this... go and OPEN your Christmas Surprise Door! Do it!"

1 comment:

Anonymous said...

Where did everyone go?