Friday 29 November 2013

A Few Tips About Farms And Silos Placement

Replacing wheatfields can be a bit tiring after a while so, if you have the coins or the gems you may well consider buying some silos and perhaps stop altogether replacing wheatfields.

But how best to place them?

Well, the strategies are many. I will try to post here a few - but I will start with the one I have found, perfectly balanced and with a very decent wheat production rate. The pic you see is taken in S7. As you can see farms and silos are symmetrical to one another as relative to the storehouse. This ensures that the travel times are exactly the same for both. The wheatfield right below the storehouse is also the best placement I could find, ensuring the neighbouring farms and silos don't have to travel too long to get there.


More setups will be added here with some comments as soon as I have time to screenshot them and write some blurb about them! ;)

Hope this helps!


Another Tip About Cauldron Hunting

Hey peeps,

Thanks to Rinswinth, if you wish to gather twice the amount (if it's a two player adventure) or triple the amount (if it's a 3 player adv) of cauldrons now you can!

The idea is very simple: all payers click on the same cauldron at the same time.

This will send a parcel of loot per player, per cauldron.

The tricky bit then is to time it, right?

Well, not so much... simply send a garrison and use it as a timer! I have found that when the garrison is building, when you reach 100%, you can all click on the cauldron and get extra loot!

To do this, of course, you will have to send a general (you don't need to load up with troops). If you're in a hurry you best send your fast general! In any case do remember to check first if the adv does have some cauldrons in there...

A simpler way to do it (thanks again for this one Rins!) is to simply go on Global chat tab and write "go" or "now" there - as all players will see it and they can pick their cauldrons at the same time ;)

I have tried it and it works - just takes a bit more patience and time if you're really keen on going for those caudrons ;)

Happy hunting!

Guild Quests List

Hey peeps,

Thanks to Laslord we can all now see which Guild Quests we are all supposed to do per level. This is a forum post that Fexno and others have been compiling. As such it is not yet complete and the information therein is likely to keep being updated. Still it is a great help in clarifying who has to do what.

Remember, our guild is currently 83 members strong and, as such you need to look at the 56 - 100 members link.

I will also post this link under Important Links.

Click for the Guild Quests Guide.

Hope this helps!

Thursday 28 November 2013

Incoming! Christmas Event! Christmas Event Quests!

Hey peeps,

This is perhaps the last post about the upcoming Christmas Event. Once again may I remind you all that the info contained in these posts is taken from the Test Server - the actual event may differ significantly from what's presented here. ;)

The Christmas Quests are all (as far as I have seen) quite easy to complete and they essentially serve the purpose of showing you a bit how the event works and what you need to do. It seems also that we will have a daily Christmas quest to do for perhaps a standard of 10 Presents reward each. I will try and login on the Test Server everyday and slowly compile their list here.

Here is the list of quests I have found, along with requisites needed to complete and rewards obtained upon completion.

EVENT QUESTS:

Main Quest One: The Advent Calendar
Quest Title: It's Christmas Time
Task: Open the Advent Calendar window.
Reward: 20 Presents

Main Quest One: The Advent Calendar
Quest Title: Getting Started
Task: Reach Level 16
Reward: 20 Presents

Main Quest One: The Advent Calendar
Quest Title: Bells, Candy and Gingerbread
Task: Own at least 25 Christmas Bell. Own at least 25 Candy Cane. Own at least 25 Gingerbread.
Reward: 20 Presents

Quest Title: A Basket Full Of Presents
Task: Produce a Basket of Presents at the Mayor's House. (this takes 1h to produce - but you can pay 30 gems for the instant complete).
Reward: 20 Presents

Quest Title: Searching For Presents
Task: Earn 1 Present through Short Treasure Search
Reward: 20 Presents

Quest Completion Reward: 100 Presents


A total of 210 Presents can be obtained from doing these quests - not counting the 10 Presents you have built by completing the A Basket Full Of Presents Quest. ;)






Main Quest Two: Reindeers Missing
Quest Title: Practice Makes Perfect
Task: Reach Level 23.
Reward: 20 Presents


Main Quest Two: Reindeers Missing
Quest Title: Replacement Reindeers
Task: Pay 200 horses from storage. Pay 600 Pinewood (logs) from storage. Produce 200 horses. Produce 600 Pinewood (logs).
Reward: 20 Presents


Main Quest Two: Reindeers Missing
Quest Title: Horses Can Fly!
Task: Pay 20 Herbs from Storage. Pay 1 Kettle from storage. Pay 300 water from storage. Pay 200 brew from storage.
Reward: 20 Presents


Quest Completion Reward: 100 Presents



Quest Title: Important Wood
Task: Produce enough used Longbows to obtain 10 Longbows. (this is done in the Provision House for those of you that don't already know)
Reward: 10 Presents

Quest Title: Christmas Postcard
Task: Buff at least 5 of your friend's buildings using Aunt Irma's Gift Baskets
Reward: 10 Presents

Quest Title: Help for Mother Holle
Task: Pay 50 sausages from storage.
Reward: 10 Presents

Quest Title: Heavy Gifts
Task: Pay 250 horses from storage.
Reward: 10 Presents

As you can see all these quests are quite easy ;)

Incoming! Christmas Event! Rarity Provision House!

Hello everyone,


The Rarity Provision House is a new building (that perhaps will only be available during Christmas Event for purchase) that will allow you to produce 4 new buffs. Some of the info about them is still missing but I will share here what I found in my test server journey. At this point we do not know if more buffs will be added to it in the future.





Magical Ink (to be applied on Mayor's House)
Cost: 200 simple paper + 150 intermediate paper + 40 nibs per buff produced
Buff building duration: 10 minutes per buff
Characteristics: apply on Mayor's House to obtain 50 Map Fragments.
Buff Production Cost: around 30 coins
Current Buff Value: 225 coins
Advice: if these stats stay as they are, this buff is well worth doing - and may well drop the price not only in map fragments but also in the TO prices of some adventures ;)


Employee Of The Month Badge (production building triple buff)
Cost: 300 Hardwood Planks + 300 Marble + 50 Gold Ore per buff produced
Buff building duration: 30 minutes
Characteristics: This a triple buff (3x) that will last for 6h - so the same duration as a regular basket, but with 3 times output. If you are buffed with it by a friend it is likely the duration will increase the usual 50% (meaning it will last 9h). And if that friend has premium active it should last 9h50m - or thereabout. to be applied on usual production buildings.
Buff Production Cost: around 35 coins
Current Buff Value: 87 coins (half the duration of Exotic Fruits Basket, so I assume it's half it's price as well...)
Advice: This might be something well worth producing - either to use on coinages, gold towers, advanced papermills, ornamentalsmiths and fairytale castels OR to simply sell on TO. Still, it is to be expected that on the first few days, the prices of marble, hardwood planks and gold ore to perhaps climb a bit... The fact that people will be able for the first time to mass produce a triple buff is likely to bring down somewhat the prices of all triple buffs though...

Gamekeeper Snack (meat deposit buff)
Cost: 40 Bread per Buff
Buff building duration: 12min30secs per buff
Characteristics: to be applied on a meat deposit, giving +500 meat per buff.
Buff Production Cost: around 1.08 coins per buff.
Advice: Well worth producing if these stats remain as it will be cheaper to produce 1 Gamekeeper Snack than 5 Musk Deer Fragrance (with a total cost of 1.75 for 500 meat deposit this way).


Fisheggs (fish deposit buff)
Cost: 120 fish + 80 water per buff
Buff building duration: 2min30secs per buff
Characteristics: to be applied on a fish deposit, giving +500 fish per buff.
Buff Production Cost: around 1.4 coins per buff.
Advice: Slightly more expensive to produce than the original Fishfood. 500 Fishfood would cost us 1.35 coin. So probably only worth producing if your Provision House is too full with stuff being built - or if you're in a hurry! Still, these stats may well change as soon as this building becomes available on our server. Everything is still being tweaked at this point - sometimes with drastic changes!

Happy Christmas Event!

Read Christmas Event Post 1 - Collectibles!

Read Christmas Event Post 2 - Merchant Shop Items!

Read Christmas Event Post 3 - Advent Calendar!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!

Wednesday 27 November 2013

Incoming! Christmas Event! Advent Calendar!

If you don't know what an Advent Calendar is you will during the Christmas Event in Settlers Online. This quest is located above the quest book and represented by an arrow with a star on its tip. It will last 24 days and it's quite easy to do. We need simply to login every day, click on the quest and then click on the door that can be opened that day - and get a present!

And, every few days, a special door opens with a selection of special items that you can choose from (but one and only one of the options presented...)




Also it seems that if we are very good and open one door every day, on the very last we may just get the famous Gold Tower! This had up until now only been available to players that have traded or adventured enough to get the fairytale loot needed to purchase it from the shop ;).

But if you have skipped a door-opening-day fear not! You can still pay 20 gems and open the door you missed out on. Even if you don't get great loot - you will be making sure you get the Gold Tower at the end.
When you click on a door, the loot therein is displayed and automatically sent to star menu. It's an easy enough quest and some of the gifts to be had are quite nice indeed.

Besides, this is a really nice idea, giving people free loot and encouraging them to join the game every day. Hopefully the Christmas Event will be even busier and more successful than the Halloween one!

I will post here the loot I have obtained so far through the various doors. I will try and update this as more doors become available (we cannot open the doors ahead of time on the test server):

Day 01 -  100 fish
Day 02 - 150 copper ore
Day 03 - 200 fish
Day 04 - 300 advanced paper
Day 05 - 100 moveable type

Day 06 - 5 manuscripts/3 tomes/1 codex

Day 07 - 10 Presents
Day 08 - 100 meat
Day 09 - 200 tools
Day 10 - 150 meat
Day 11 - 350 intermediate paper

Day 12 - 500 magic beans/350 star coins

Day 13 - 150 nibs
Day 14 - 40 Presents
Day 15 - 150 iron ore
Day 16 - 300 map fragments
Day 17 - 400 intermediate paper

Day 18 - 2 Rabbit Lucky Charm/4 Red Flying Settler/2 Fermentation Accelerator/3 Gold Rush

Day 19 - 200 Book Fitting
Day 20 - 300 Saltpeter

Day 21 - 2 Bookbinding Glue/2 Chocolate Rabbit/2 Mr. Myers/2 Training Overtime

Day 22 - 400 Exotic Wood Logs
Day 23 - 50 Presents

Day 24 - Silo/Watermill/1 Premium Day


GOLD TOWER!!


Enjoy!

Read Christmas Event Post 1 - Collectibles!

Read Christmas Event Post 2 - Merchant Shop Items!

Read Christmas Event Post 4 - Rarity Provision House!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!

Incoming! Christmas Event! Merchant Shop Items!

Hi!

EDIT:
The number of Recycling Manufactories available for purchase has been increased to 2 and, correspondingly, the number of Deerstalker Huts has been decreased to 2 as well. It is likely that the prices for these will be changed as well when they hit the live servers.

This is the second post on all things related to the incoming Christmas Event. Today we are going to look at what will be on offer at the Merchants with a few tips on what may or may not be advisable to get. I am looking at these items purely from a production value perspective - so you won't see me saying to buy any decorations!

As always the way you choose to play is your own - that's part of the fun!

There are many items for sale during Christmas Event in exchange for Presents. For this reason it is best you start saving those gold coins now!

Here's is the list of items for sale on Test Server:

BUILDINGS:
2x Recycling Manufactory - 295P (P = Presents)
If you don't have one... get it! It produces coal without using any pinewood logs! Trust me, levelling one of these to 5 close to a storehouse is a very good investment. Even if you have coal surplus now... get one. These cannot be bought on TO and they are rare to come by. Even for gems you can only get one of them so... this is the best buy for me!




2x Deerstalker Hut - 595P (each)
These buildings produce Meat withouth the need of a meat deposit. So they are pretty much to Hunters what Recycling Manufactories are to Coking Plants. The big difference is: whilst the Hunter cycle is 6 minutes of production plus travel distance - with Deerstalkers the cycle is 8 minutes plus
travel distance. Which means you can't simply replace 3 Hunters for 3 Deerstalker Huts... you'd need a fourth Deerstalker for that to happen. Still, these are very good buys in my opinion - even if the building and placement of meat buffs can be a bit time consuming.


1x Rarity Provision House - 945P
I will do a longer post about this one as there are several things to be mentioned. Suffice to say there are 4 new buffs that can be produced here. At the time of this writing some of the details about these buffs still haven't been released. I hope in a coming post I will be able to cover those. Still, it seems this should be an item to get anyway!



Arctic Iron Mine - 245P (as many as you want...)
Placing this building on top of an iron deposit gives you a cool looking, ready to use, level 5 iron mine. The only problem with it is: if you let the mine collapse - you lose the great looking building... so you will have to buy a new one. For this reason I only recommend this building to those bent on doing some serious iron mining - and willing to acquire the much needed deposit refills that such a mine will require.


PRESENTS:
100 Gems - 30P
You can buy 30 Presents instantly if you are willing to part from those hard earned gems of yours...
300 Gems - 100P
Definitely a better deal... for more gems!

ADVENTURES:
More Secluded Experiments - 100P
This is one of the 2 new Christmas special adventures. I have no details on their contents whatsoever but, as soon as there is a link to a guide I will try and post it here so you can see what you'll be going up against...
I think these special Christmas adventures will yeild beans and so on (so fairytale advs loot) for all that choose to do them. If they also give Presents as loot (would be great!) is unknown.

Return To Bandit Nest - 100P
is the second Christmas special adventure. Same as before I will try and post here more details as soon as I have them.

Save The X-Mas Feast - 95 gems
A special Christmas adventure.

Stolen Sleigh - 95 gems
A special Christmas adventure.

BUFFS:
Hot Lemon Tea Buff - 60P
This gives you 3x output from a production building during 24h. Perhaps more if you are buffed by a friend (36h).
Christmas Feast Buff - 60P
Effect: 6x output for 2h.
Cookies - 80P
Effect: 3x output for 32h
Fermentation Accelerator - 60P
Effect: 4x output for 24h only on Brewery or Friary

DECORATIONS:
A Thousand Snowflakes
Effect: Covers the island with snow.
Small Christmas Tree
Christmas Tree
Snowman
Solar Flare
Effect: Removes snow from island






From this list it seems to me the first few items are the best ones to get (Recycling, Deerstalker Huts and Rarity Provision House). Not sure about the buffs and, more importantly, the adventures. These may yield some valuable resources and thus more than compensate for the initial investment of Presents and Gems.
More info when it becomes available!
Enjoy! And prepare!

Read Christmas Event Post 1 - Collectibles!

Read Christmas Event Post 3 - Advent Calendar!

Read Christmas Event Post 4 - Rarity Provision House!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!

Incoming! Christmas Event! Collectibles!

Winter may be cold weather-wise but it's hot with events! We barely left Halloween and already we should start preparing for Christmas Event ;)

I have been on the Test Server only once to check things out. I have tried several times ever since to access it but there have been problems after the maintenance (test server only) on the 19th of november. Lots of people cannot access it. As such this is likely to delay the testing and fine tuning of the Christmas Event. So, I would not be surprised if it started one or two weeks after the planned start date, which is the 12th of December. There are still a bunch of quests and tidbits I would like to check to give you a clear picture of what the event might bring for us. I will update as soon as get access to this info.

There is a lot to cover: special items at the Merchant Shop, X-mas quests, a new building called the Rarity Provision House, 5 new buffs (to be built in the Rarity Prov House), more Collectibles to be picked up and converted to Presents (the event coin) and the Advent Calendar.

Because there is a lot to cover I will break these tips for the coming Christmas Event into separate posts. I think this way it will be easier for people to search for stuff - and perhaps easier to read also.
You may want to read the first forum post about this event.


CHRISTMAS COLLECTIBLES
So what we will discuss here are the new collectibles showing up around our islands.
There are 3 new types of collectibles to be found:

         Candy Cane                     Christmas Bell                       Gingerbread



At least on the test server there were plenty of these around to be found each time a new lot of collectibles came about. Then in our Provision Houses we will be able to turn these collectibles into Presents (the Christmas Event coin).

Here's how it works:
25 Candy Cane + 25 Christmas Bell + 25 Gingerbread = 10 Presents


Simple huh? So expect a lot of trading of these new collectibles! Also, bear in mind that these values (taken from the test server) may differ from the actual ones we will be having during the event - just like the Golem damages changed when they became live in Halloween event.
The good thing about these new collectibles is that they are bigger and thus easier to spot than the usual ones. Looking through the map at some distance was enough to spot most of them quite quickly. Also, not sure if there will be a separate collect x-mas collectible quest associated with the showing up of these on our home islands - perhaps they will be bundled with the usual collectibles. We will have to wait and see!
Anyway, this is it for now! Enjoy!

Read Christmas Event Post 2 - Merchant Shop Items!

Read Christmas Event Post 3 - Advent Calendar!

Read Christmas Event Post 4 - Rarity Provision House!

Read Christmas Event Post 5 - Christmas Event Quests!

Read Christmas Event Post 6 - Christmas Treasure Searches!