Tuesday 12 March 2013

A Few Tips on Adventuring PART TWO

Now that we know the basic terminology for single player adventures we can look a bit into multiplayer ones.

As the name says, a multiplayer adventure is an adventure where you have more than one player involved. The most common are 2 player adventures (they are also easier), but there are also 3 player adventures.

The first thing I want to say about a multiplayer adventure is that, whoever starts the adventure does not have to invite anyone in order to complete it. You can start your adventure and finish it all by yourself, thus reclaiming ALL the XP for yourself.

HOWEVER!...

We are in a Guild people! And, in my opinion, it is always best if you do share your multiplayer adventure with someone else!

And why is that?!

Well, whenever we finish an adventure we get XP and LOOT, right? As such it follows that on a multiplayer adventure the XP has to be divided by all players.
The same however does not happen with the LOOT. Everyone gets a complete set of LOOT (even if it is probably different for each of them).

For this to happen, the only thing a player needs to do in order to get his or her share of the loot is to kill at least ONE enemy unit. So, if you invite someone and get them to kill ONE unit, your adventuring partner will automatically be awarded a FULL set of loot.

This strategy ensures, as you the rest of the camps, that you will not only get a full set of loot but also almost the full XP.

So, at the very least, you can always invite someone - and really help them out in the process. Within a guild this is a very good scenario, where players can invite one another and help one another by "giving" free sets of loot. Something particularly important to those at levels below you.

But inviting someone else into your multiplayer adventure can also be beneficial to you in other ways.

As you probably know by now, sometimes during adventures there are camps that take more than a wave to fall. That first wave, in which all units are lost is called a suicide wave. And, after such a wave, the unlucky general needs to recover for a full 4h.

So (and if you check the guides you will often see this), a simple strategy is to have your invited adventure partner be the one that sends out the suicide wave. They ensure their lootspot and get it more quickly, as they save you the recovery time. This is especially true and relevant if both are using only normal generals (and a couple of them at that...)

In any case, the message here is: you don't have anything to lose (well, apart from 40 or 50 XP...) whilst all involved have a lot to gain! A full set of loot can really help someone else, no matter at which level they are at.

Still, there is an even better scenario than the ones described above.

There is nothing stopping us to truly share a multiplayer adventure, with players working side by side in taking down the enemy camps. In this case the XP will be more evenly shared, of course. But, it will mean a more fun experience - and it might mean that all involved will learn a bit more about the game by sharing and discussing strategies in taking down the enemy camps.

And just so we're clear: you don't get better or worse loot if you kill more or less units. The loot is randomly generated from within a set group of choices. So you have no control on the loot outcome for any of the players participating in an adventure...


So, if you'd like to share an adventure with someone, or would like one of the more experienced players to "show you the ropes", don't be shy, chat with whoever's online, ask questions and put your name forth for the next multiplayer adventure going around!

Happy adventuring Guilders!

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