Sunday 24 March 2013

A Few Tips On GOLD COINS, MINES, ECONOMY OVERVIEW, TRADE OFFICE, PLANNING AHEAD


Here are a few more suggestions for you.

1 - GOLD COINS
If you need gold coins you have two main avenues to acquire them: through gold production chain and through trading in the Trade Office.

Gold production will only yield well at very high levels (when everything is at level 4 or 5, ideally), but it will always provide a steady income, which might be a very welcome thing if you do not have much time to play this game and to spend time at the Trade Office.

And, in order to support your gold mines you will need a steady income of marble and hardwood planks and tools.

So you'll need to have these three production lines running smoothly...


2 - MINES
Perhaps you need more mines but have not enough licenses... Well, perhaps you can do with less mines - but a higher level. Upgrade them as soon as they are built. Maybe buff them if needed. But remember a mine at level 2 will last only half the time a mine at level 1... so you will need to replace your mines more often. Also, you may need to buff your tool production though, for the levelling up of mines uses lots of tools.


3- ECONOMY OVERVIEW
Look at your Economy Overview. Check what you have. Check what you are doing now. And look at what you'll need to build. At what resources will be required. Begin adjusting your productions accordingly.


4 - TRADE OFFICE
Get used to the Trade Office and putting up trades.

So, you need Bread? Don't have any gold coins?

Then look at what you do have, in excess perhaps, or perhaps simply something you can spare. Trade for it. It doesn't work? Trade Bread for something else. If you have spare Bows, Ore, Ingots, Horses, Marble, Pine logs, whatever it is that you can do without, use the CastleEmpireSim Trade Calculator and come up with some decent trades. Don't expect your trades to be picked up within seconds. Trade Office is busiest at different times of day (usually morning and evening, I find). And try not to trade 10k of something for 25k of another thing. Chances are such vast amounts won't be picked up easily. Smaller amounts usually work best - and move faster. It's more work for you perhaps but you'll get what you need just the same - and, potentially, with better rates.

One word about the Trade Calculator: convert things to gold coins first. Use that as the base for your trades. If you convert directly between resources you won't get a very accurate description, which means you might be putting out there a deal not so good for you - or a too good a deal that is unlikely to be picked up by anyone.

In any case, before you put up a trade, check around to see what's being offered - and adjust accordingly. If someone is selling a lot cheaper than you, chances are your deal won't be picked up. Things change all the time so putting up trades is a game of constant adaptation. For instance, maybe there are lots of people selling 500, 1k and more of the item you have in mind - but perhaps there is no one selling 200 or 300 of it - that's your window of opportunity.


5 - PLAN AHEAD
In any case, if you want to smooth your production a bit more (and the advantage of spending some time doing that is that you'll spend less time compensating for it in the future), my suggestion is that you come up with a plan of what you want to do. What production lines do you want to invest in the future? You will go out adventuring a lot so bread, brew and weaponry will be needed. But if you want to sell stuff well, decide on what you would like to sell regularly and plan on building strong production lines of that.

Hope this helps you develop further!




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